Why run leagues and tournaments
- Regular customers: people who play every week come back every week.
- More sales: on league days you sell packs, sleeves, playmats and singles to improve decks.
- Community: people recommend the shop where they play to their friends.
- Something the internet cannot offer: your best advantage over big online stores.

Casual league or official tournament
| Casual league | Official tournament | |
|---|---|---|
| Who runs it | Your shop, with its own rules | Organisers registered with the official Pokémon programme (Play! Pokémon) |
| Format | Whatever you like: starter decks, standard format, challenges… | The official format and rules |
| Card language | Whatever your community accepts | According to the official rules; usually Western languages |
| Who for | Beginners and regular players | Players who want to compete |
The easiest way is to start with a casual league in your shop and, once you have a regular group, check the requirements for running official events on the official Play! Pokémon website.
How to start your league

- 1
Pick a fixed day and time
For example, every Friday afternoon. Changing it every week kills the league. - 2
Prepare the space
Tables, chairs and good light. You do not need much: two or three tables are enough to start. - 3
Choose the format
Start simple: games with starter decks or standard format with short rounds. - 4
Set an entry fee and prizes
A small entry fee that covers the prizes. Prizes in shop product work better than cash. - 5
Announce it
On social media, at the counter and in your WhatsApp or Telegram group. And repeat it every week.
Prizes that work
- Packs of the current set: the prize everyone wants, taken from your own stock.
- League points: at the end of the month or season, a prize for those who played most, not only for the winner.
- Accessories: sleeves, playmats or deck boxes.
- Store credit: the prize turns back into a purchase.
Equipment for league day

- Enough tables and chairs for the games.
- Playmats and damage counters to lend to anyone who needs them.
- A timer for the rounds.
- A sheet or an app to record pairings and results.
- Stock at hand: packs, sleeves and singles to sell on the day.
How to attract new players
A league with only veterans stagnates. To bring new people in:
- Run "learn to play" days with ready-made decks.
- Stock entry products (decks and packs) at a good price.
- Split beginner and competitive tables if the group grows.
- Look after the atmosphere: nobody should feel out of place on day one.
For the stock for those days, see what to order in our guide on how to open a Pokémon card shop.
Common mistakes when running leagues

- Changing the day or time: people stop coming.
- Prizes that are too expensive: the league costs you money instead of making it.
- No stock on the day: that is when you sell most.
- Neglecting the atmosphere: a bad experience scares newcomers away.
- Not reminding people: even if it is fixed, remind them every week.












